AutoTroll Features

Last updated 08/23/2000


General Features
·It's FREE !!!  
·Built-in message forwarding system so players can e-mail each other even if their email is hidden on the website.  
·Unlimited support for custom variables and language variants  
·Full syntax/programming language to create custom web and mail messages. Loops, conditional statements, and a set of built in variables allow templates to be created in different languages, create different displays/options based on database variables.  
·Reliable and dependable. We run over 40 games and 200+ players on a dedicated machine. We upload over 600 HTML files after a host run, and processes several hundred e-mail messages and TRN files each day.  
·Integrated mailer program, with built in messaging - no need for MAPI mailers  
·Host up to 32,000 games  
·Include a database of over 65,000 players  
·Control banned players or e-mail addresses  
·100% automated hosting, mail checking and website updates  
·Over 40 template variables to access player, game and event databases  
·Customizable HTML pages that are uploaded to your server after any data changes  
·No limits on the number of HTML pages or e-mail templates you can create. A default template "library" is included that creates a full website for games and players as well as E-mail reports for playeres to get info via e-mail only  
·Allow players to download their zipped, password protected RSTs from your web or FTP site  
·With web CGI forms or simple e-mail commands, players can join or quit games, make or break allies, resend their RSTs and more...  
·How players join, and the games they can join is completely configurable by you the host.  
·Inactive players can be identified and removed from players. These new openings can be posted to a web page and joinable immediately  
·Internal 32-bit zip algorithm to zip outgoing RST files faster - no need for other zip programs  
·Complete logging of all actions  
·Event viewer built into main form to show upcoming events and their status - e.g., see TRNs received for an upcoming host event or   the next mail check, last mail check, next dial-up connection time ..  
·Need help? AT has its own mailing list with other AutoTroll hosts who can help you get started and troubleshoot any problems. The list also keeps you up to date of new versions and bug fixes.  
·Win95/98/NT compatible with install and uninstall programs  
·Integrated help file with context-sensitive help  
·Online documentation and screenshots at our website  

Player Configuration and setup 
·Players can join and change their settings from forms on HTML pages, or simple e-mail messages  
·Players can choose if they want to receive warnings when their allies haven't submitted a TRN.  
·Sending attachments as MIME or UUEncode  
·Option to hide their e-mail from all other players who wish to keep their e-mail address private  
·Send attachments with long filenames  
·Zip attachments or send unzipped  
·Second e-mail address for "shadowing" mail to other addresses  
·Specify if the player wants to recieve news/announcement messages  
·Specify if the player wants to recieve new game messages  
·User defined on/off fields to be used as you see fit (e.g., registered or not)  
·255 character 'notepad' or description for each player  
·Tracking of RSTs sent, TRNs received and E-Mail commands executed   This can help track "dead-beat" players  
·Configure default settings for new players  
·Specify if they want their RSTs made available on the web/ftp  
·Look up and sort players in the database by Name, Account Number or e-mail address  
·Track missed turns for each game a player plays  
·Send mail to an individual or a group of players  
·Indexing of games each player is in. Find a player, get a report of their status in each game they're in - click on a game and bring up the game's configuration page.  
·Send RSTs to one or several players in one or several games by simply selecting them.  

Game Configuration and setup
·Delay games if a minimum number of TRNs aren't received.  
·Support for team games, including a team score and ending scenerios for teams. Display team players together and rank teams based on their combined scores.  
·Addin manager lets you setup and configure all your host add-ons and host utilities. Some predefined add-ons are set up for you. The manager supports up to 75 addins.  
·Assign games as team games, and display team's score grouped together or as individual races.  
·Automatically end a game based on several scenerios  
·Players can join or quit a game by e-mail or web-based CGI scripts.  
·Allies can also be set via e-mail or CGI scripts so players can share RSTs with their allies.  
·Players can request All their RSTs or RSTs for a particular game  
·Players can turn on/off The Q if the player misses a turn.  
·Players can make/break alliances and have AutoTroll send their allies their RSTS  
·Track turns missed by players and choose to automatically drop them after a set number of turns. AT will send a warning message the turn before they're dropped, and another when they are dropped. If you have The Q, AT can turn on The Q for the dropped player too.  
·Run games on a floating schedule only when all TRNs are in, or on a set schedule, but run early if all TRNs are in.  
·Customize the message headers and be BCC'd on messages like those sent when a player quits a game.  
·Warning message sent to players who haven't submitted a TRN. Message can be sent at a configurable number of hours before the host run.  
·Complete game setup and configuration from within AutoTroll, including Run Hconfg, Master, or Host. Configure The Q or shell to a dos box in the game directory  
·255 character description for each game that can be displayed on a web page or in e-mail templates  
·Template Message to be included when RSTs are sentSend player's RST files to an FTP site for them to download (if the player so chooses)  
·See consecutive missed turns for races to determine "dead beat" players and when to turn on a computer player or remove a player from the game  
·Full game backups; of game directory and subdirectories  
·Specify number of turns of backup and keep  
·Send players warning messges XX hours before the host run to remind them their TRN is missing.  
·4 different game stages to allow complete control of hosting schedule  
·'Drag-and-Drop' players into the game.  
·Send players e-mail or RSTs from the games page  
·Assign races and allies to each player. AutoTroll will automatically send allies RSTs  
·Full support for team play  
·Receive TRNs from player's allies or player's "other" addresses  
·Schedule the game for manual hosting, a normal schedule, or   delayed schedule where the game is delayed until a set time/date  
·Generic host batch file created for you  
·Edit host batch, all ini files from within AutoTroll's custom editor  
·Specify additional files to send to players with RSTs like score.log  
·View all game log files from within AutoTroll  
·Server Checks : Send a mail message to yourself and test your ISP's mail server lag. The game won't host until you receive your own message back - no more missed turns because of your slow ISP.  
·All HTML pages updated after each host run or when an HTML page changes  
·Built in automatic support for explore map and phost games  

Mailer functions
·Complete built in mailer - no need for any other special mailers installed  
·Write mail from within AT. Create attachments based on player's database wishes, customize messages based on template variables  
·Allow holding mail from being sent, but continue to receive mail. This can help you track problems and review AutoTroll's messages before they're sent.  
·Specify a mail interval to poll your mail server  
·Define 'connection windows' where AT will Dail-up your ISP, check   for mail, then at the time you specify hang up.  
·Choose to delete mail from the server, or leave it there  
·If AutoTroll has it's own mailbox, it can process all messages and detect invalid messages. If AutoTroll shares its mailbox with you, it will only process TRN files and messages with AutoTroll e-mail command syntax - leaving all other personal mail alone.  
·Full support for POP3 and SMTP with MIME or UUencode attachments  
·AutoTroll also allows players to e-mail each other even if their e-mail address is hidden on your website. The player can just tell AutoTroll to forward a message to a player, keeping the player's e-mail private. Now you don't have to wait for messages in the game.  


Did I mention it was FREE!!